Project Type

App | AR

Project Name

The Met Replica

Client

The MET Museum | Verizon

Awards

x4

The Webby Aw.

x1

FWA

x9

The One Show

x1

The Clio Aw.

x9

Shorty Awards

x1

Ad Age

The Project

01

Verizon wanted to connect young people with art in a culturally relevant way. Together with The Metropolitan Museum of Art, we created Replica: a gamified mobile experience that blends entertainment and education. Visitors scan real objects around the museum and collect them as AR replicas, turning a museum visit into something hands-on for kids and teens aged 9 to 14.

My Role and Goals

02

As the only UX designer, I owned the complete user experience, from journey flows for the entire experience to medium-fidelity wireframes. My goal was to make a technically ambitious, multi-team concept feel simple and fun for a young audience, keeping clarity, usability and UX principles consistent while the creative direction kept evolving.

Abstract glitter background with blue and pink hues, featuring shimmering particles and a smooth color gradient.

My Process

03

I joined after the pitch, when several changes in creative direction had already stretched the timeline by months and the experience needed a fresh approach. My job was to bring structure back without losing the creative ambition, working side by side with creatives, developers, the Art Director and UI designers.

Solving real-world constraints with developers

A museum is a demanding environment: dozens of objects to recognize, many children playing at once, rooms with no signal. I raised those questions early (what if users lose connection, is the museum's network enough for everyone?) and worked with the developers until we landed on beacons as the solution, then shaped the flows and wireframes around that decision.

Iterating through collaboration

Iteration came from tight collaboration with the creative team, the Art Director and UI designers, so the experience matched the vibe and was intuitive enough for a 9–14 audience to keep playing and recommend it. Together we proposed educational cards after each scan, plus an inventory to collect replicas and customize avatars, so learning felt as rewarding as playing.

A close-up of a shimmering, iridescent surface with flowing textures and vibrant highlights against a dark background.

The Results

04

With zero paid media: +1.4 billion impressions, 426,000 Roblox items, and +200,000 new visitors driven to The Met (Source: Shorty Awards). The project went on to win several design awards listed above.

A mesmerizing close-up of sparkling silver glitter on a black background, with light reflections creating a magical, dynamic effect.

This project was created as part of my work at UNIT9.

Create a free website with Framer, the website builder loved by startups, designers and agencies.